Even more fixes!
You Are The Amulet » Devlog
Thanks for those who have braved the Amulet and left comments!
I've made some fixes based on those and on my own observations.
- Caching. I have added dictionary-based caching for sprite sheets, and an @lru_cache for the individual sprites. Based on the stats, this significantly slims the memory profile.
- Music. @MilkExpanse was kind enough to track down an issue with the music player. I have wrapped that in an exception handler so that those without the MP3 DLL can get through that call.
- The Second Tutorial. A few things here.
- Added a "sacred" item attribute. Starting character Ritz, and the archer in the second tutorial, both have this on their equipped weapons. This attribute means the item does not wear out uses when used. This means the archer, when possessed by the Amulet, will definitely have arrows with which to finish off the sprite.
- The "K" command will just kill everything -- I have pointed this out in a message in the tutorial. In fact, the "K" command will kill everything in every level, if that's important.
I've learned so much from this experience -- already thinking of what I can do for next year.
Thanks to all who have played!
Files
amulet_1.1.zip 14 MB
Mar 22, 2022
Get You Are The Amulet
You Are The Amulet
The Amulet of the Yendor just wants to go home again
Status | In development |
Author | Tipa |
Genre | Role Playing |
Tags | Roguelike, Roguelite |
Languages | English |
More posts
- Better sprite sheets and Trinket is working againApr 10, 2022
- So, what's next?Mar 25, 2022
- Fixes! I need fixes!Mar 15, 2022
- 7DRL 2022: RetrospectiveMar 13, 2022
- 7DRL 2022 Day 6: PlayableMar 11, 2022
- 7DRL 2022 Day 1: IntroMar 07, 2022
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